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Feature 2: Advanced 3D Modelling
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* Overview of Features *
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Supports a full range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts. |
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Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise |
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Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing |
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Modifier stack deformers souch as Lattice, Curve, Armature |
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Mirror modifier with middle vertices clipping and automatic deletion of inner faces |
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Non destructive real time Boolean and Array modifiers |
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Mesh modeling based on vertex, edge and/or face selection |
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Smooth soft selection editing tools for organic modeling |
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Feature 3: 3D Cartoon Animation
Feature 4: Realtime 3D/Game Creation
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* Overview of Features *
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Graphical logic editor for defining interactive behavior without programming |
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Collision detection and dynamics simulation now support to Bullet Physics Llibrarly. Bullet is an Detection and Rigid Body Dynamics Library for games used by PlayStation 3, Nintendo Wii, XBox360 |
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Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule and static triangle mesh with auto deactivation mode |
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Discrete collision detection for RigidBody simulation |
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Support for in-game activation of dynamic constraints |
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Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc |
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Python scripting API for sophisticated control and AI, fully defined advanced game logic |
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Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes. |
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Support all OpenGLTM lighting modes, including transparencies |
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Playback of games and interactive 3D content without compiling or preprocessing |
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Feature 5: 3D Editing & Compositing
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* Overview of Features *
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Compositor tightly integrated and aligned with the rendering pipeline |
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Composite nodes souch as Render Result, RGB Curves, Mix, Hue Saturation, Alpha Over, Z Combine, Normal, Vector Curves, Filter, Blur, Vector Blur, Color Ramp, Time |
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Preview panel to define the portion of interest. A composite then only happens on this part |
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Threaded and memory efficient |
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Near realtime sequencer can edit hours of video with Waveform and U/V scatter plots |
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Open and write many audio & video files |
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Can render using frameserver-support directly into foreign applications |
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Supports float images as well as regular 32 bits images |
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Curves tool allows you to create a mapping from the float range to a displayable result (for HD images) |
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Feature 6: Enhanced 3D Rendering
Feature 7: Complex 3D Shading
Feature 8: Interactive 3D Rigging
Feature 9: Realistic Physics & Particles
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